Taxonomy of online game security
نویسندگان
چکیده
We present classification of known attacks in online games and provide security solutions against them. While previous works just presented attacks and solutions in case by case, we newly classify attacks by objectives and methods. Moreover, we present attacks in each of four layers: client, server, network, and environment. Through this systematic classification, solutions can be provided more efficiently against even unknown future attacks.
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عنوان ژورنال:
- The Electronic Library
دوره 22 شماره
صفحات -
تاریخ انتشار 2004